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Faizan Asif
Faizan Asif
Technical Artist
Lahore, Pakistan

Summary

I am a Technical Artist and an Unreal Engine Generalist with a diverse experience in the computer graphics and the games industry ranging from handling photogrammetry libraries to developing real-time concert technologies.

I have a mix of technical and artistic skillset which includes 3d modeling and texturing, shader and material creation, and scripting and programming.

My main programming and software expertise are in Unreal Engine, Blender, Python and C++.

Skills

3D ModelingTexturingGame DevelopmentPhotoshopTechnical ArtPython ScriptingProgrammingPython3D ArtUnreal EngineBlenderC++Computer Graphics

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Python
Python
C++
C++

Reel

Experience

  • Unreal Engine Technical Artist at Moshpit
    Lahore, PK
    December 2021 - October 2024

    Shaders - Wrote shaders for characters, environments, PBR materials, post-processing materials, particle systems, UI and gameplay. Also integration of shaders with systems made with Blueprints and C++.

    Crowd - Worked on crowd cloth variation system and on its optimization through shaders. Also worked on the crowd vertex animation pipeline.

    Procedural Generation - Procedural scene and animation generation of the Moshpit's Archives Room.

    Pipelines

    ● Worked on the characters' optimization and vertex animation pipelines and worked with programmers for the optimized characters' integration pipeline in the playable version.

    ● Developed an experimental GeoNodes-Unreal pipeline which utilizes VATs for its optimization.

    Scripting - Wrote different scripts for camera sequences like normalizing the camera speed and re-positioning the sequences in the level.

    Systems - Developed an audio-reactive DMX lights system.

    FX - Concert stage and concert environment effects e.g. fire and smoke, stylized explosions etc.

    Sequences and Rendering - Utilized Moshpit’s in-house tools that were built upon sequencer and Movie Render Queue and also made camera rigs and render presets for panoramic and stereoscopic rendering.

    Integrations - Effects integration in Moshpit's in-house effects system and integration of the concert systems like the fireworks, lighting, camera system, crowd, shaders and Metahuman in the new levels.

    Third-party Integrations

    ● Avaturn characters integration and customizations. ● MetaTailor workflow development with Unreal Engine’s Metahuman.

  • 3D Artist/Designer at Meta Core Health
    Lahore, PK
    September 2021 - December 2021

    ● Created multiple 3d assets and environments (in Unity) for their VR neurofeedback system.

    ● 2d/3d concepting and designing for the narrative and the overall experience for their VR environment.

  • Technical Artist/Tools Programmer at Quixel
    Islamabad, PK
    June 2020 - October 2020

    I worked on the Quixel Megascans Integrations Project.

    ● Enhanced, maintained and documented Quixel Bridge's Blender Integration/Plugin.

    ● Created Shader Setups for the Blender Integration.

    ● Implemented features like UDIMs and multi-material support in the integration.

    ● Collaborated with the Engineering (Bridge), Product, Support and QA Departments on cross-team tasks.