An ancient Egyptian Temple.
Workflow:
I first block-out the environment in Blender and then exported it to Unreal Engine. Then I used Quixel's Megascans and rendering is done in UE4.
Following assets are from the Megascans Library:
Pillars, foliage, cat sculpture and all of the textures and materials.
This artwork is inspired by the work of Elena Kondrashina
https://www.artstation.com/elen-art
You can see her artwork here:
https://www.artstation.com/artwork/gLE6P
Egyptian Temple Scene